#pragma once
#include <QVector2D> 
constexpr  float R = 5.0;
constexpr  float PI = 3.1415926;
class Particle
{
public:
	QVector2D vec;

	Particle(float x, float y);

	void RandMove();

	bool Intersects(const std::vector<Particle>& v) const;

	bool Finished();
	
};

